“My GeForce RTX GPU’s capabilities were essential while texturing,” Treviño said. Textures created in Adobe Substance 3D Painter. RTX-accelerated light and ambient occlusion baking optimized assets in mere moments. Next, Treviño applied UV mapping to his models, which allowed him to texture them in Adobe Substance 3D Painter to create realistic, detailed textures. “NVIDIA GPUs have a wide range of support and powerful performance, which ensures that I can rely on my GPU to work correctly and render images faster and with higher quality,” said Treviño. Using its Cycles’ RTX-accelerated OptiX ray tracing in the viewport, powered by his GeForce RTX 3080 Ti GPU-equipped PC, Treviño unlocked interactive, photorealistic modeling with smooth movement in the viewport. He then shaped and sculpted models in his preferred 3D app, Blender. “I wanted the character to explore a desolate landscape where it is clear that, despite loneliness and abandonment, he continues to explore in allusion to the emotions of grief,” Treviño said. Treviño started gathering reference imagery and creating mood boards with the standalone program PureRef, which allowed him to play with different perspectives and styles while in the conceptual phase. Treviño’s inspiration, credit Mattias Adolfsson. However, Treviño wanted to translate Adolfsson’s detailed and playful caricature style into his own 3D design. The story behind the Lunar Rover collection comes from an exploration of grief and inspired by the work of artist Mattias Adolfsson. From this initiative, the Lunar Rover collection was born.
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